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Devlog
UTAS KIT207 - Portfolio
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Devlog
Devlog 10: Cinemachine and Post Processing
August 18, 2022
by
Michael
In this last devlog, we dove into the topics of post processing and cinemachine. Cinemachine Cinemachine is an additional package that you can add to Unity which includes numerous camera features that...
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Devlog 9: Shadergraphing and Lighting
August 16, 2022
by
Michael
For this devlog, we dove into the world of lighting and custom shaders. Lighting Lighting as the name suggests is the way that we light up a scene. In Unity, lighting is generally done in 1 of 2 ways,...
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Devlog 8: Game Ideas
August 09, 2022
by
Michael
This devlog highlights a few game ideas that may be suitable to prototype in a short amount of time that coincides with the theme of "Connected". Game Idea 1 The first game idea I have is a 3D Pipe Pu...
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Devlog 7: Simple Game [UPDATED]
August 09, 2022
by
Michael
The task for this devlog was to turn the scene we created last week into a simple game. We were provide with some scripts to help us complete this task. One of them was a simple spawner script that wo...
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Devlog 6: Navigation
August 09, 2022
by
Michael
This week, we took the environments we made in the previous devlogs and added some navigation to them. (somewhere while completing the coursework for this devlog, Unity decided to delete most of the c...
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Devlog 5: Terrain and ProBuilder
August 02, 2022
by
Michael
For this devlog, we were introduced to tools in Unity that help create different terrains and structures. Unfortunately, this week has been quite busy for me so I didn't get to spend as much time on t...
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Devlog 4: Unity and Im/Ex-porting Animations
July 28, 2022
by
Michael
For this devlog, we were required to import our models and the animations we made previously into Unity and hook them up so that the animations played when certain conditions were met (e.g. a button k...
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Devlog 3: Bone-imation
July 26, 2022
by
Michael
The task for this devlog was to create a character in Blender, give it some bones and animate it doing different movements. Character Creation Our first task was to create a simple humanoid character...
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Devlog 2: Importing
July 21, 2022
by
Michael
In this devlog, we were tasked with exporting and importing the models we made in Blender into Unity. Unity has the ability to import various model files including .blend(Blender files) and .FBX(Filmb...
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Devlog 1: Blender-ing?
July 19, 2022
by
Michael
Learning to Blend For this week, we were set the task to learn how to use the modelling software 'Blender'. Blender can be used to create a variety of computer generated assets such as 3D models, anim...
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